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I’ve always found myself interested in new technologies that could possibly enhance how we play or experience games. Whether it’s a computing innovation like cloud gaming or new controller features like the DualSense’s Haptic Feedback and Adaptive Triggers, I love testing those things out. That’s why I jumped at the opportunity to try Alexa Game Control during my recent hands-on preview experience with Dead Island 2.
When Dambuster Studios and Deep Silver’s Dead Island 2 finally launches on April 21, it will be the first game to support Alexa Game Control. By connecting one’s Amazon account to the game, players can use the voice-recognition capabilities of Amazon’s virtual assistant Alexa to perform in-game actions like taunting zombies or equipping their best weapons. I was curious to see just how deep this went, but after some hands-on time, this first implementation of it proved to be little more than a novelty.
Hey, Alexa
Dead Island 2 players can toggle Alexa Game Control on when they first show up in Bel-Air after the game’s opening. It has a dedicated tab in the Options Menu where players can choose to enable or disable it, choose whether they want it to work automatically or with push to talk, set the voice capture threshold, and decide which microphone they wish to use.
After enabling Alexa Game Control, I immediately noticed a ring at the bottom-left corner of the screen. When I spoke, this lit up with blue and teal colors, like the top ring on an Alexa device, and text confirming whether it could do the action or not would appear. Not having to say “Hey, Alexa” also means it implemented itself into the game smoothly. At first, I tried to see if voice commands would work for basic things like walking, jumping, and dodging, to no avail. After this, I hopped to a save I had placed later in the game and opened its tutorial menu to see what Alexa Game Control could really do.
Reading its tutorials and lists of commands, the limits of Alexa Game Control became clear. It mainly provides quick shortcuts to save you a button press or two in the middle of playing. In Dead Island 2, Alexa Game Control has four main uses: setting waypoints, taunting enemies, triggering emotes, and switching weapons. The tutorial menus give a complete list of commands that work, although each wildly varies in its usefulness.
Oi, zombie!
The funniest use of this voice technology in Dead Island 2 is taunting zombies. Shouting something like “Hey, dude” or “Oi, zombie” to get the attention of enemies that hadn’t detected me always made me chuckle. It’s also occasionally useful; at one point, I got a bunch of zombies to walk into a large pool of acid and die after taunting them. While it takes the same amount of time as walking up to the zombie to get their attention, I see the potential in voice technology that lets you interact with the world like this.